Fifth House Educational Licensing Model — Cultural Curriculum IP System

FIFTH HOUSE EDUCATIONAL LICENSING MODEL™
Filed: July 2025 | Updated: August 2025
Founder: Amethyst Amaris | Entity: Fifth House of Creativity Inc.
Type: Sovereign Educational Licensing System | Status: Pilot Phase


Abstract

The Fifth House Educational Licensing Model transforms Amethyst Amaris’ authored IP—music, books, anime, poetry, and VR/AR spaces—into structured curriculum packages for schools, cultural programs, therapy organizations, and global education systems. Unlike conventional “arts education” add-ons, this system delivers living curriculum where sovereign art itself becomes a regenerative teaching tool.


Assertions

  • Corrects systemic marginalization of cultural IP by embedding it as core curriculum rather than extracurricular.
  • Formalizes licensing of songs, publishing systems, anime storyworlds, and visual archives into educational frameworks.
  • Anchors all content in sovereign IP filings, ensuring continuity, compliance, and intergenerational access.

Mechanics

  • Anime & Storyworld Licensing: Qualia Universe packs including scripts, soundtracks, and animatics.
  • Publishing Curriculum: Poetry, lorebooks, and self-publishing systems for schools and programs.
  • Music Education Kits: 500+ song catalog with lyrics, sheet music, and workbooks.
  • Visual Art & XR Integration: AMMA World licensing, VR classrooms, and immersive archives.
  • Workshops: Live and recorded masterclasses via Zoom and Spatial, with therapy integration.

Valuation

  • Pilot (2025–2027): multi-million CAD potential (20–100 institutions).
  • 10-year projection: tens of millions CAD range (scalable global licensing adoption).

Governance

  • 100% owned by Fifth House of Creativity Inc.
  • IP licensed via renewable agreements; non-transferable and non-resellable.
  • Trust-backed filings ensure CRA compliance and sovereign governance.

Compliance

  • CRA-registered corporate entity.
  • Renewable licensing contracts (annual/bi-annual).
  • Authored IP only (music, art, anime, publishing, VR).
  • Protected under international copyright and sovereign trust structures.

Risks & Mitigations

  • Risk: Institutional budget barriers.
    Mitigation: Modular pricing tiers offered.
  • Risk: Unauthorized resale.
    Mitigation: Strict sovereign licensing contracts.
  • Risk: Adoption hurdles.
    Mitigation: Multi-format delivery across digital, VR, print, and live platforms.

Evidence

  • 300+ original human-origin songs, plus 6,000+ AI-assisted tracks.
  • 5 published books, 2 poetry collections, 1 coloring book, and original typeface.
  • 8 completed Spatial VR environments (AMMA World) ready for classrooms.

Changelog

2026 (Pending): Expansion into national XR licensing system.

July 2025: Pilot phase licensing strategy created.

August 2025: Revenue tiers and institutional targets confirmed.

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